Carlos Agudo

Unreal Developer C++ Programmer


About me

Profile Picture

Video Game Developer with more than a year of experience in Unreal Engine 4 and C++. I have been working making videogames, mobile applications, and several ad-hoc IT solutions. I'm a proactive, fast learner person and I adapt to the needs of each company.

Profile

  • Fullname: Carlos Agudo Postigo
  • Birth Date: February 06, 1996
  • Job: Game Developer, Programmer
  • LinkedIn: www.linkedin.com/in/carlosagudop/
  • Email: carlosagudopos@gmail.com

Skills

Skills
 More Skills

Curriculum Vitae


Detailed Curriculum Vitae

Resume

Work Experience

Unreal Engine C++ Generalist Programmer

July 2021 - July 2022

Jump Into Reality

- Implementation gameplay mechanics to interact with the furniture walls and floor/ceiling in the scene.
- Implementation of the backend for the new UI of the software with additional Widget classes, events and in some cases redo or refactor old blueprints.
- Refactorization of DB of the software to match the API calls, doing it easily upgradable, scalable, modular and reusable. Bug Fixing.
- Working with localization to match all new changes to fit the system we had.
- Developing tools to more easily upload new assets to our software DB.

Unity Mobile Game Developer

March 2021 - June 2021

5th Element Gaming

- Resolved team tool issues while simultaneously figuring out how all the game tech was set up and maintained by previous project owners.
- Implementation of touch controls to handle user interactions for allowing items to be swapped, dragged, added, removed, and transferred between UI.
- Implemented touch based UI layouts using event driven programming with C# to hook up core functionality and data to expose to designers for tweaking.
- Creation of scenes and logic of different game level.
- Localization of all the texts through JSONs. Creation of tools to populate DB for designers.

Unreal Engine C++ Generalist Programmer

November 2020 - June 2021

Complex 27 Games

- Setting up, branches management, technical support and documentation for Perforce (version control system).
- Creation of the first version of the movement and physics system of the character. Creation of an own controller for input mapping and handling.
- Communication with art: Link between the programming part with the 3D modeling and digital art department.
- Programming of some game mechanics and events. Implementation of animations provided by art, creation of sockets and modification of bones in C++.
- Implementation of AI movement. Management of multiple savegames. Game Bugfixing.

Xamarin C# Mobile Developer

July 2019 - August 2020

C++/Programming Private Teacher

October 2021 - July 2022

Academia Cartagena99

Education

Master Degree of Game Development

September 2021 - July 2022

Universidad Complutense de Madrid



Computer Engineering Degree

September 2014 - March 2020

Universidad de La Rioja



Projects Finished


2SMRT 2DIE

Completed Game done like Master's Thesis for the Master Degree of Game Development at Universidad Complutense de Madrid.

Current Projects


Demo Project

UE4 Project to keep learning and to prove my code skills.


Demo Project

(Currently working on it)

UE4 Project to keep learning and to prove my code skills.

More projects here!

Github
Contact

I'd Love To Hear From You.

Where to find me

Avda. Solidaridad 57
LogroƱo, La Rioja
26004 Spain

Email Me At

carlosagudopos@gmail.com

Call Me At

Mobile: (+34) 608829345