Carlos Agudo

Software Engineer Unreal Engine - C++


About me

Software Engineer with almost three years of experience in UE and C++ and more than four overall. I've been working making videogames,mobile app,and several IT solutions. I'm a proactive, fast learner person and open to new challenges!


Profile


Fullname: Carlos Agudo Postigo

Birth Date: February 06, 1996

LinkedIn: www.linkedin.com/in/carlosagudop

Email: carlosagudopos@gmail.com


Skills


Skills

+ Team Work + Creativity + Good communication skills


Contact

Curriculum Vitae




Resume

Work Experience

Unreal Engine C++ Developer

October 22 - November 24

Catness Game Studios

- Game porting to the main consoles in the market.
- Game optimization.
- Add controller integration. Bug Fixing.
- Implementation of new mechanics.

Unreal Engine C++ Generalist Programmer

July 2021 - July 2022

Jump Into Reality

- Implementation gameplay mechanics to interact with the furniture walls and floor/ceiling in the scene.
- Implementation of the backend for the new UI of the software with additional Widget classes, events and in some cases redo or refactor old blueprints.
- Refactorization of DB of the software to match the API calls, doing it easily upgradable, scalable, modular and reusable. Bug Fixing.
- Working with localization to match all new changes to fit the system we had.
- Developing tools to more easily upload new assets to our software DB.

Unity Mobile Game Developer

March 2021 - June 2021

5th Element Gaming

- Resolved team tool issues while simultaneously figuring out how all the game tech was set up and maintained by previous project owners.
- Implementation of touch controls to handle user interactions for allowing items to be swapped, dragged, added, removed, and transferred between UI.
- Implemented touch based UI layouts using event driven programming with C# to hook up core functionality and data to expose to designers for tweaking.
- Creation of scenes and logic of different game level.
- Localization of all the texts through JSONs. Creation of tools to populate DB for designers.

Unreal Engine C++ Generalist Programmer

November 2020 - June 2021

Complex 27 Games

- Setting up, branches management, technical support and documentation for Perforce (version control system).
- Creation of the first version of the movement and physics system of the character. Creation of an own controller for input mapping and handling.
- Communication with art: Link between the programming part with the 3D modeling and digital art department.
- Programming of some game mechanics and events. Implementation of animations provided by art, creation of sockets and modification of bones in C++.
- Implementation of AI movement. Management of multiple savegames. Game Bugfixing.

Xamarin C# Mobile Developer

July 2019 - August 2020

The Demanda Valley

Creation of a mobile application in Xamarin, importing all the data from a CMS. Participation in the creation of pipelines for data analysis.

C++/Programming Private Teacher

October 2021 - July 2022

Academia Cartagena99

School support for individual and groups of university students in various subjects, ranging from mathematics to programming.

Education

Master Degree of Game Development

September 2021 - July 2022

Universidad Complutense de Madrid



Computer Engineering Degree

September 2014 - March 2020

Universidad de La Rioja



Projects Finished


2SMRT 2DIE

Completed Game done like Master's Thesis for the Master Degree of Game Development at Universidad Complutense de Madrid.

More projects here!

Github
Contact

I'd Love To Hear From You.

Where to find me

OPEN TO RELOCATION! Currently living in Castelló de La Plana, Comunidad Valenciana, Spain

Email Me At

carlosagudopos@gmail.com

Call Me At

Mobile: (+34) 608829345