Software Engineer Unreal Engine - C++
Software Engineer with almost three years of experience in UE and C++ and more than four overall. I've been working making videogames,mobile app,and several IT solutions. I'm a proactive, fast learner person and open to new challenges!
Fullname: Carlos Agudo Postigo
Birth Date: February 06, 1996
LinkedIn: www.linkedin.com/in/carlosagudop
Email: carlosagudopos@gmail.com
+ Team Work + Creativity + Good communication skills
October 22 - November 24
- Game porting to the main consoles in the market.
- Game optimization.
- Add controller integration. Bug Fixing.
- Implementation of new mechanics.
July 2021 - July 2022
- Implementation gameplay mechanics to interact with the furniture walls and floor/ceiling in the scene.
- Implementation of the backend for the new UI of the software with additional Widget classes, events and in some cases redo or refactor old blueprints.
- Refactorization of DB of the software to match the API calls, doing it easily upgradable, scalable, modular and reusable. Bug Fixing.
- Working with localization to match all new changes to fit the system we had.
- Developing tools to more easily upload new assets to our software DB.
March 2021 - June 2021
- Resolved team tool issues while simultaneously figuring out how all the game tech was set up and maintained by previous project owners.
- Implementation of touch controls to handle user interactions for allowing items to be swapped, dragged, added, removed, and transferred between UI.
- Implemented touch based UI layouts using event driven programming with C# to hook up core functionality and data to expose to designers for tweaking.
- Creation of scenes and logic of different game level.
- Localization of all the texts through JSONs. Creation of tools to populate DB for designers.
November 2020 - June 2021
- Setting up, branches management, technical support and documentation for Perforce (version control system).
- Creation of the first version of the movement and physics system of the character. Creation of an own controller for input mapping and handling.
- Communication with art: Link between the programming part with the 3D modeling and digital art department.
- Programming of some game mechanics and events. Implementation of animations provided by art, creation of sockets and modification of bones in C++.
- Implementation of AI movement. Management of multiple savegames. Game Bugfixing.
July 2019 - August 2020
Creation of a mobile application in Xamarin, importing all the data from a CMS. Participation in the creation of pipelines for data analysis.
October 2021 - July 2022
School support for individual and groups of university students in various subjects, ranging from mathematics to programming.
Completed Game done like Master's Thesis for the Master Degree of Game Development at Universidad Complutense de Madrid.
OPEN TO RELOCATION! Currently living in Castelló de La Plana, Comunidad Valenciana, Spain
carlosagudopos@gmail.com
Mobile: (+34) 608829345